![]() It really makes you wonder just how far the actual opening could’ve went. It’s pretty interesting getting to see such an iconic scene drawn out and specified with eerie details like Pennywise smelling Georgie. #ITMovie #killmouthĪ post shared by Andy Muschietti on at 12:45pm PST Um… that’s all I can say.And here a little sketch i drew for pennywise’s “killmouth”, one of the comedic highlights of the film // acá un dibujito que hice para el momento mas humorístico de la peli. I want to, basically, tell the second part of the story. Well… I cannot talk too much about the sequel, but I want to do it. So what can you tell me about the sequel? Yeah. To the relief of It fans, your movie ends with a title card that indicates this is only Chapter One. Stephen King’s original novel includes the other half of the story: 27 years later, when the Losers’ Club reunites as adults to challenge It once again. It was a lot of of fun, but it was complicated. And that was complicated because it involved a lot of things: the stunt, the technical stuff of a track that needs to be pulled when Pennywise lunges, and Jackson-the kid who played Georgie-was in the water all the time too. I have to give a shoutout to Bill for enduring that situation, because he was submerged in horribly dirty water for, I don’t know, four hours. So when we flooded the basement, we took off the lid, and Bill was on a track, submerged in water. ![]() ![]() It was a stage that worked both ways: dry and a trench with a lid. I think it’s a good balance in our movie.Īnd then there was the scene in the flooded basement, where Bill was completely submerged in water. And how much money you have to execute those scenes. But again: It depends on how sophisticated the design is. But still, people are… I don’t know, aware of CG, and they want to not like it, for some reason. The quality of the effects, in general, are better than ever before. People are so familiar now with visual effects, and they’re the greatest they’ve ever been. CG doesn’t have to be bad just because it’s CG. In the eternal discussion of practical versus CG… CG has a bad name, but I believe that it’s all about design and execution. The rest… it’s a shape-shifting monster, and I wanted to bring that to the screen, when he’s basically trying to throw everything he has at them. I can do it." He did it, and it was incredible. And I told him, "Look, we’re going to do this in VFX." And he said, "No, no, no. I showed Bill my sketch, where this clown has his eyes pointing in different directions. I think people think things are CGI when they’re not. When it comes to horror, how do you strike the right balance between CGI and practical effects? There’s not a lot of CGI at all. Some people have criticized It’s use of CGI. It was a challenge both intellectual and physical. On each different take, he was surprising me-and surprising himself. He’s so committed and so fearless that he wanted to bring that not only to the movie, but to the set. That’s totally, one hundred percent Bill. How unpredictable was Pennywise on set? Was Bill Skarsgard changing his patterns for every single take? Oh, yeah. are you going without your boat?" You know he’s enjoying the moment-having fun with his prey. ![]() I see the audience react to that, and it’s great. It’s consistent with the behavior he presents in the first scene. He really developed that concept into something great, because his behavior is so erratic. And I think Bill took that concept and started building the character from there.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |